Just a few of my favourites, many, many more here.
Godzilla (2014) is full of dull characters I was told to care about, running from giant monsters I wanted to see more of.
No chemistry or love is ever established between any of the leads before I was expected to care about the potential of their demise.
The result is an emotional disconnect where I found myself literally struggling to stay awake while waiting for the next monster scene.
The film adopts a less is more style when revealing the monsters which unfortunately only serves to expose the abundance of uninteresting characters sleep walking through this film.
Whats sad is that the film itself looks fantastic. The monsters have a great sense of scale, and the adaptation of the Godzilla design maintained his menacing, chunky look from the Japanese films.
Unfortunately the lack of character development makes for an incredibly dull movie when he’s not on screen, which is the majority of the time.
I picked up Nier after reading numerous people on the internet praise the game for it’s fantastic storyline.
I’m usually a very tolerant guy when it comes to games. If I start something, it takes a lot to deter me from finishing it. So despite it’s many flaws, I persevered and completed Nier.
Or so I thought.
Turns out in order to experience the full storyline of Nier you need to complete the game three more times. Three. More. Times.
Granted, these wouldn’t be full play throughs (more like half play throughs), but that would still mean spending another fifteen hours in the world of Nier.
Not wanting the time I’d sunk into this game to be a total waste, and still hoping to discover this “amazing story” I’d been promised, I looked up the other three endings I’d missed on youtube.
I’m glad I didn’t waste my time.
There are some interesting ideas explored in Nier, but nothing anywhere near worth sitting through it’s awful gameplay for 35 hours.
You visit the same bland areas again and again, fighting the same bland enemies over and over through a series of repetitive dungeons.
The peaceful towns are filled with people offering the dullest of dull fetch quests (which to it’s credit the game mocks you for accepting).
There are several parts of the game where you are forced to read through long passages of text on a black screen. There is nothing wrong with reading dialogue, but you are literally reading the game like a book at this point and it has the nerve to quiz you on trivial details about what you’ve read at the end of it, sending you back to the start if you fail.
The voice acting , except for Grimoire Weiss, is awful. I was literally cringing throughout most of the scenes that were supposed to impactful. Reading bad dialogue is one thing, hearing it out loud is another.
Nier is in no way a rare gem like I was lead to believe.
Had it refined it’s ideas and delivered it’s storyline through a single playthrough it would have been an infinitely better game. As it stands, it’s just not worth playing.
I’ve been exploring the side projects of Miho Hatori and Yuka Honda of Cibo Matto lately which has lead to me discover some great music I would have otherwise remained oblivious to.
In case you don’t know, Cibo Matto are a rock/trip-hop/indie band which released two great albums back in the 90′s.
They were best known for their single Sugar Water, which they performed on the television show Buffy The Vampire Slayer.
Gamers will also know them for their song Birthday Cake, which was featured on the soundtrack for Jet Set Radio Future.
Cibo Matto – Sugar Water
Swiss surrealist painter, sculptor and set designer, H. R. Giger passed away today after suffering injuries from a fall.
Giger was best known for his creature and set designs for the film Alien (1979).
Like many, I discovered Giger after watching Alien and my interest in his artwork grew from there.
Unbeknownst to me at the time, I had actually experienced Gigers nightmarish imagery long before Alien.
Dark Seed, a point and click adventure game on the Amiga 500, used Gigers artwork throughout it’s environments.
I remember being incredibly creeped out by this game as a kid, even though I only had the demo disk and couldn’t get very far.
Tonight, like many fans, I’ll be watching Alien as a tribute to H. R. Giger, and the impact he’s had on my life. R.I.P.
I can only imagine the combination of shock and splendor that one must experience upon stumbling across one of Nychos’ giant dissected beasts unexpectedly while walking down the street.
The scale, technical detail and vibrant colour he puts into his pieces, not to mention the subject matter itself, demand attention.
It should come as no surprise that Girl Talk would make a great hip-hop producer. He has made a name for himself splicing hip-hop with pop/rock, and is obviously a fan of the genre.
For some reason though, I didn’t see this coming.
I really like the way the tracks flow together on this EP, a skill Girl Talk has obviously mastered over the course of his career.
The video for Tolerated is nuts too.
Hopefully we get a full album out of this partnership, because the combination works.
You can download the Broken Ankles EP here