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The Walking Dead Season 2 Finale

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The season finale of Telltales The Walking Dead Season 2 came out last night. The entire season was thoroughly enjoyable, and the finale featured one of the most difficult moments of The Walking Dead to date.

Obviously spoilers ahead, so don’t read until you’ve finished the game.

I chose to shoot Kenny to prevent Jane from being killed. I favoured Kenny throughout the entire season, supported and defended him, but I couldn’t watch him kill an innocent person.

He had gone too far, the baby was dead, it was nobody’s fault. Kenny had finally snapped and the game gave me no other choice but to shoot him or watch him murder Jane.

I killed Kenny, and in his dying moments he thanked me. He knew he had gone too far. That he had lost himself. I told him he was going to see Katjaa and Duck now, and then he was gone.

Then the baby starts crying.

Jane and I follow the sound and find the baby safely tucked away in the back of a nearby car. Jane then reveals that she knew the baby was there all along, and that she lied to Kenny to set him off and prove to me how unstable he really was.

This insane cunt had just orchestrated this entire situation and manipulated me into killing a character I had known for two seasons, all to prove that he was a potential danger.

I was furious.

If there was an option to execute her right there and then I would have.

All I could do was walk away with the baby as she pleaded for forgiveness.

My game ended more or less as it started, Clementine on her own. Except now she has a baby to take care of and is about to walk straight through a heard of walkers covered in undead juice. Hope little AJ doesn’t start crying.

I was happy with my choices in the end, I did the best with the knowledge I had at the time and I’m yet to rewind any of my decisions made while playing The Walking Dead.

This game, this fucking game, it brings me to tears every episode.

What a fantastic ride.

Thanks again Telltale.

 

 

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GODZILLA (2014)

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Godzilla (2014) is full of dull characters I was told to care about, running from giant monsters I wanted to see more of.

No chemistry or love is ever established between any of the leads before I was expected to care about the potential of their demise.

The result is an emotional disconnect where I found myself literally struggling to stay awake while waiting for the next monster scene.

The film adopts a less is more style when revealing the monsters which unfortunately only serves to expose the abundance of uninteresting characters sleep walking through this film.

Whats sad is that the film itself looks fantastic. The monsters have a great sense of scale, and the adaptation of the Godzilla design maintained his menacing, chunky look from the Japanese films.

Unfortunately the lack of character development makes for an incredibly dull movie when he’s not on screen, which is the majority of the time.

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NIER

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I picked up Nier after reading numerous people on the internet praise the game for it’s fantastic storyline.

I’m usually a very tolerant guy when it comes to games. If I start something, it takes a lot to deter me from finishing it. So despite it’s many flaws, I persevered and completed Nier.

Or so I thought.

Turns out in order to experience the full storyline of Nier you need to complete the game three more times. Three. More. Times.

Granted, these wouldn’t be full play throughs (more like half play throughs), but that would still mean spending another fifteen hours in the world of Nier.

Not wanting the time I’d sunk into this game to be a total waste, and still hoping to discover this “amazing story” I’d been promised,  I looked up the other three endings I’d missed on youtube.

I’m glad I didn’t waste my time.

There are some interesting ideas explored in Nier, but nothing anywhere near worth sitting through it’s awful gameplay for 35 hours.

You visit the same bland areas again and again, fighting the same bland enemies over and over through a series of repetitive dungeons.

The peaceful towns are filled with people offering the dullest of dull fetch quests (which to it’s credit the game mocks you for accepting).

There are several parts of the game where you are forced to read through long passages of text on a black screen. There is nothing wrong with reading dialogue, but you are literally reading the game like a book at this point and it has the nerve to quiz you on trivial details about what you’ve read at the end of it, sending you back to the start if you fail.

The voice acting , except for Grimoire Weiss, is awful. I was literally cringing throughout most of the scenes that were supposed to impactful. Reading bad dialogue is one thing, hearing it out loud is another.

Nier is in no way a rare gem like I was lead to believe.

Had it refined it’s ideas and delivered it’s storyline through a single playthrough it would have been an infinitely better game. As it stands, it’s just not worth playing.

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CIBO MATTO

I’ve been exploring the side projects of Miho Hatori and Yuka Honda of Cibo Matto lately which has lead to me discover some great music I would have otherwise remained oblivious to.

In case you don’t know, Cibo Matto are a rock/trip-hop/indie band which released two great albums back in the 90’s.

They were best known for their single Sugar Water, which they performed on the television show Buffy The Vampire Slayer.

Gamers will also know them for their song Birthday Cake, which was featured on the soundtrack for Jet Set Radio Future.

Cibo Matto – Sugar Water

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R.I.P. H. R. GIGER

Swiss surrealist painter, sculptor and set designer, H. R. Giger passed away today after suffering injuries from a fall.

Giger was best known for his creature and set designs for the film Alien (1979).

Like many, I discovered Giger after watching Alien and my interest in his artwork grew from there.

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Unbeknownst to me at the time, I had actually experienced Gigers nightmarish imagery long before Alien.

Dark Seed, a point and click adventure game on the Amiga 500, used Gigers artwork throughout it’s environments.

I remember being incredibly creeped out by this game as a kid, even though I only had the demo disk and couldn’t get very far.

Tonight, like many fans, I’ll be watching Alien as a tribute to H. R. Giger, and the impact he’s had on my life. R.I.P.

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NYCHOS

I can only imagine the combination of shock and splendor that one must experience upon stumbling across one of Nychos’ giant dissected beasts unexpectedly while walking down the street.

The scale, technical detail and vibrant colour he puts into his pieces, not to mention the subject matter itself, demand attention.

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